Gunslinger deutsch

gunslinger deutsch

Deutsche Übersetzung von "gunslinger" | Der offizielle Collins Englisch-Deutsch Wörterbuch online. Über Deutsche Übersetzungen von Englische. Englisch-Deutsch-Übersetzungen für gunslinger im Online-Wörterbuch ( Deutschwörterbuch). Many translated example sentences containing "gunslinger" – German-English dictionary and search engine for German translations.

Gunslinger Deutsch Video

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Is this archetype not officially listed yet? I know Mercer posted about it on Twitter but the only way I can access this page is via google search.

What sort of sources have folks come up with for black powder? I suppose alchemists could be making it.

Personally I think the blunderuss should fire a cone with a Dex save. Roll for missfire and any effects that trigger on critical hits no Crit damage.

Targets get advantage on the save at long range. If you really want to find out the truth of which ranged fighter is more effective, have them face off, then repeat times.

Why do people still play a normal ranger or sorcerer? Honestly, while I like this subclass and have played it to much satisfaction, your reskinning of the Arcane Archer as a gunslinger sounds super cool and seems like it would get the job done.

Shouldn't there be a reload score for Bad News? Rollback Post to Revision RollBack. Any1 know craft time for Bad News and Hand mortar.

It should be 1 for the reload. The way the DM in my group and I are handling it is kind of by-parts. So I have the stock and the materials to get the barrel made, which will likely require some fine-tuning, then I'm going to purchase a couple of spyglasses so I can work on a proper scope; and other things of that nature.

This way I don't just fall face-first into money and make this gun at level 4 or 5. So the time will spread out over several levels.

I just started working on the gun at level 5, my hope is to have it by level 8 or 9. I'm mostly working on the physical aspects of the crafting when we hit towns, and we just entered the Shadowfell.

That is way more than you asked for, but I thought a practical example may help. That may be true, but this subclass has been our much longer than the Arcane Archer.

The balance is now you have to rely on melee weapons, which you will STILL be good with because you are a fighter anyways, but now have to risk it If you take Percival as the guinea pig here -which he was- the solution is to carry more than one firearm.

His optimal battle circumstance was to have access to both throughout a battle, using whichever best fit the situation, meaning that misfiring and subsequently breaking one of the two left him in a less than optimal position, but did not completely nullify his subclass.

I would argue, however, that the reason you give only applies if the character is grossly unprepared for an eventuality that they should be well aware might take place at the most inconvenient of times.

Ouch, almost hurt myself thinking too hard for that solution. How many times did Percy lose two guns in 1 fight, or even in 1 turn?

At least once, he lost two guns, and didn't have time to fix them before the next fight, I think. The subclass is pretty solid, but the guns pay a steeper cost than is justified by their increased damage.

That analysis is laughable for use in a discussion of the subclasses viability. For it to be useful in that context, it would have to do several things that it doesn't do and had no reason to do, because it wasn't done to weigh in on the viability of Mercer's guns, or the gunslinger class.

Show the comparison at levels 5, 11, 17, and Drop all vestige abilities and bonuses from the analysis. Calculate average frequency of misfire weapon breakage, subtracting attacks per round accordingly.

Then, and only then, could such an analysis be used to help us determine whether the high risk is worth the high reward. Notice my use of the word "potential" multiple times.

First off, not every attack in that analysis is made with Bad News, not sure why you thought it was. Second off, The idea that showing the hits as criticals somehow invalidates it doesn't makes sense, because all of the characters were analyzed with critical hits.

Yes, this means that the disparities between totals gets larger as the numbers go up, but the point was about less the numbers themselves, and more so about who came in first, second, third, etc.

All of your other criteria are irrelevant once you understand that I used the word "potential" very purposefully. Of course those numbers aren't reflective of average damage, and if I thought they were, the Gunslinger archetype wouldn't just be viable, it would be insanely broken.

Also, man you took that comment I made about the article way too seriously to begin with. It was intended to show that the class can be pretty badass, yes, including with some Vestiges and the like that boost it.

And as far as Percy losing multiple guns in one fight, it's like saying that an archer that gets into melee is useless.

The Gunslinger archetype is still subclass to the fighter class. Percy wielded a sword that saw almost no use, but all you have to do is use a finesse weapon and, voila, now you Dex modifier is still your attack modifier as if you were a Rogue, and even then that's only for emergencies.

If you mean just a regular Champion or Battle Master with Archery fighting style, it's vastly incomparable. The Archer is barely less effective as a rapier wielder, losing out on their fighting style, and maybe a feat.

Their subclass still functions just as well as when they are at range. If you mean Arcane Archer, it's closer to comparable, but still not quite there.

The AA needs simply to get out of melee in order to be back to being able to use their subclass. That's a cost that no other character in the game has to even contemplate.

The reward for that should be equally crazy, or the cost should be lowered. You missed the point entirely. Assuming criticals completely eliminated the consequence of a roll on the first two attacks, or a 1 on the subsequent attacks, which wildly artificially boosts Percy's numbers.

The only way that analysis could be relevant is if it could be extrapolated reasonably to the broader case of properly calculated average damage, which it can't be.

The misfire turns some misses into two rather than 1 lost attacks, with a chance of even more. That will detract heavily from their average damage over the course of a campaign.

Comparing level 20 characters with beyond epic gear doesn't tell us jack about actually playing a character in a normal home game.

You made a comment that the gunslinger is definitely viable, using that analysis as your proof. I refuted your proof and your conclusion.

If you have no actual substantive response to that, why even reply? It looks like the starting equipment section got truncated. Anyone know what it is?

She'll have the badge two weeks, then the new Marshal arrives to take over. Meanwhile, the unscrupulous Erica Page, the saloon-mistress, is busy buying up local property because she has a tip the railroad is going to make Oracle a depot stop.

The cowardly Mayor warns her that the railroad may not come to Oracle, but Erica already had that base covered, as after she makes payment on the land, she has her moronic henchman, Jake Hayes, murder the seller, take back the money, return it to her so she can buy some more land.

Erica is a businesswoman who believes in a fast return on investment. But, in order to get away cleanly, if the railroad does not come through, she sends Jake out-of-state to Tombstone to hire a gunslinger to come kill Rose.

He brings back a hired gun who falls in love with his intended target. Two tough women, one good one bad, dominate "Gunslinger", a nice B western, early work by Roger Corman.

In spite of being so patently low-budgeted and made in a rush, the movie have several things to its credit. First of all, a considerable originality for the s.

The woman marshal Rose Beverly Garland is an uncommon character in western movies, all the more her outstanding guts and toughness. The early scene, when she shoots dead the killer during her husband's funeral service, is a shocker which, in some sense, sets the gutsy standard of the film.

Personally, I never saw such an unexpected scene elsewhere. Rose's counterpart is the cruel Erica Allison Hayes , always ready to murder anyone interfering with her dirty schemes.

She is uncommonly bad for a female character. These two beautiful mortal enemies are related in a love triangle with the gunslinger Cane Myro John Ireland.

I like this character, entangled in a Greek-tragedy-like strait of being hired to kill the woman he loves. John Ireland, slouching along with his dark suit, cold eyes, sad fixed grin, cynical sense of humor, is perfect for the role.

In my opinion he makes a first-rate job, even too good for an unpretentious B-movie. The romantic scenes with Myro and Rose have an intensity which makes a fine contrast with the merely carnal interchange between Erica and the gunslinger.

A remarkable sexy aura permeates a number of scenes, mainly thanks to three sensational saloon-girls. Even the final general killing, though far-fetched, has the merit to be non-standard.

The tough, dry dialogue is praise-worthy, Garland and Hayes act adequately, and there is some good camera work rarely, to be honest.

Several sub-plots give a fast pace to the narration. It is almost impossible to get bored. After all, that's the main purpose of a B-movie, isn't it?

Unfortunately, sometimes "Gunslinger" is non-standard for goofiness, as well. An early take is so mistaken that I even suspect to be a director's deliberate choice.

We see the pony-express starting from a stage-post, in theory some ten days far from Oracle, the village where the action takes place.

Few seconds later he rides close to a big tree, under which we see the funeral service of the murdered marshal, in Oracle!

And we have many takes of rushing horses, patently in "fast-motion". What's the point of such useless stupidity? Two potentially exciting scenes, namely the fist-fight between Rose and Erica and the attempt of the three saloon-girls to lynch Rose, are marred by a very poor editing.

We find several faults in the cut of the movie, as well. Anyway, I go back to my main point. The two pretty tough girls are exciting, the romance is pleasant, the flick is entertaining and presents some interest for a study of B-movies.

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Keep track of everything you watch; tell your friends. Full Cast and Crew. After her husband is gunned down, Rose Hood takes his place temporarily as Marshal of a small Western town.

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